Dominator Rating

M4D's own power metric. It blends your record against every team each week with your roster's ceiling (Max PF), how well you set your lineup, and whether you actually won your matchup.

How DOM is calculated
DOM = 100 × ( 0.40·AP + 0.20·MAX + 0.15·EFF + 0.15·W + 0.10·MOV )
All-Play (AP) 40%Your record that week if you'd played all 11 other teams. Scoring the most points in the league = 11-0 = 1.0.
Max PF (MAX) 20%Your optimal-lineup score on a scale from the league's lowest (0) to highest (1) that week. This measures how strong the roster really is.
Lineup Efficiency (EFF) 15%Actual ÷ Max PF, scaled so 70% or lower = 0 and a perfect lineup = 1. Points left on the bench cost you.
H2H Result (W) 15%Did you win your actual matchup? Win 1, tie 0.5, loss 0.
Margin (MOV) 10%0.5 + margin ÷ 50, capped from 0 to 1. Winning by 25+ gets full credit and losing by 25+ gets none.

Weekly DOM runs from 0 to 100. Season DOM is the average of every completed regular-season week.

How Luck is calculated
Luck = actual wins − expected wins (all-play) = Shorthanded opponents + Matchup draw
Expected winsEach week, the share of the league your score beat. Beating 9 of 11 teams = 0.82 expected wins. A tie counts as half a win.
Shorthanded opponentsWins that came because your opponent was missing starters to byes or injuries. Each missing player is counted at their points per game this season, minus what their backup scored. The win counts by how likely their full lineup was to beat you.
Matchup drawEverything else: who you happened to play that week. Winning with a bottom-half score is good luck. Losing with a top-half score is bad luck.

A player counts as missing when they scored 0 but played for the same team within 3 weeks either side, so byes and short injuries count and a season on IR doesn't. Sleeper's matchup data can't tell a bye from a game played for exactly 0, so a rare 0-point game also counts.

Loading matchup data…